By Michael Mateas (auth.), Ruth Aylett, Mei Yii Lim, Sandy Louchart, Paolo Petta, Mark Riedl (eds.)
This booklet constitutes the refereed lawsuits of the 3rd overseas convention on Interactive electronic Storytelling, ICIDS 2010, held in Edinburgh, united kingdom, in November 2010. The e-book comprises three keynotes, 25 complete and brief papers, eleven posters, four demonstration papers, 6 workshop papers, and 1 educational. the total and brief papers were prepared into the subsequent topical sections: characters and determination making; tale overview and research; tale iteration; arts and arts; narrative theories and modelling; platforms; and functions.
Read or Download Interactive Storytelling: Third Joint Conference on Interactive Digital Storytelling, ICIDS 2010, Edinburgh, UK, November 1-3, 2010. Proceedings PDF
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Additional info for Interactive Storytelling: Third Joint Conference on Interactive Digital Storytelling, ICIDS 2010, Edinburgh, UK, November 1-3, 2010. Proceedings
Paiva female) that played a version with no manipulations and a test group (7 male, 2 female) that played a version with manipulations. Each subject reported their choices at each decision point and at the end, each ﬁlled a questionnaire based on  where they listed their thoughts while making the particular decision that was manipulated in the test group. Our intent was to inﬂuence the user in choosing a particular option in a critical part of the story by employing a source expertise manipulation .
3 Choice, How Do We Do It? The area of Persuasion in social psychology focuses on understanding how a message can be made in order to produce attitude change in a particular direction. It can be roughly described as the presentation of a fabricated set of stimuli that will have a predictable eﬀect on the receiver’s attitudes (attitudes usually mean general evaluations that are capable of guiding behavioral, aﬀective and cognitive processes). By changing the attitude of an individual towards performing a particular behavior we can increase or decrease the likelihood of the user performing that behavior .
Following are the details of the results. 24 M. Si, S. Marsella, and D. Pynadath Question 4: “Red doesn’t like Granny. She went to visit Granny just because her mum asked her to. ” In this story, Red is not modeled as disliking Granny. In the inconsistent conditions, more subjects chose false and fewer subjects chose “cannot decide”. 01). In addition to the two possible explanations listed above, the fact that Red told the wolf where Granny lives in the consistent conditions may also cause this effect.
Interactive Storytelling: Third Joint Conference on Interactive Digital Storytelling, ICIDS 2010, Edinburgh, UK, November 1-3, 2010. Proceedings by Michael Mateas (auth.), Ruth Aylett, Mei Yii Lim, Sandy Louchart, Paolo Petta, Mark Riedl (eds.)