By Jenna Ng

ISBN-10: 1441104488

ISBN-13: 9781441104489

In this groundbreaking assortment, Dr. Jenna Ng brings jointly lecturers and award-winning artists and machinima makers to discover the interesting mix of cinema, animation and video games in machinima (the use of laptop video game engines to supply lively movies in price- and time-efficient ways). Book-ended by means of a preface by way of Henry Lowood (curator for heritage of technological know-how and expertise collections at Stanford collage) and an interview with Isabelle Arvers (machinima artist, coach, critic, and curator), the gathering gains wide-ranging discussions addressing machinima not just from assorted theoretical views, but in addition in its many dimensions as online game artwork, First international locations media paintings, documentary, and pedagogical instrument. utilising interactive multimedia to reinforce the textual content, each one bankruptcy contains a QR code which ends up in a cellular web site cross-referencing with its print textual content, integrating electronic and print content material whereas additionally bearing in mind the portability of electronic units in resonance with machinima's cellular electronic kinds. Exploring the various dimensions of machinima creation and reception, Understanding Machinima extends machinima's serious scholarship and debate, underscoring the interesting capability of this rising media form.

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165–96). Cambridge, MA: The MIT Press. Manovich, Lev. 2001. The Language of New Media. Cambridge, MA: The MIT Press. Marshall, Bill. 2001. Québec National Cinema. Montreal: McGill-Queen’s University Press. —2008. ” In Deleuze and the Schizoanalysis of Cinema, edited by Ian Buchanan and Patricia MacCormack (pp. 89–101). London: Continuum. Martin-Jones, David. 2004. ” Journal of British Cinema and Television 1: 226–41. indd 19 31/05/2013 10:22 20 Understanding Machinima —2008. ” In Deleuze Reframed: Interpreting Key Thinkers for the Arts, by Damian Sutton and David Martin-Jones (pp.

165–96). Cambridge, MA: The MIT Press. Manovich, Lev. 2001. The Language of New Media. Cambridge, MA: The MIT Press. Marshall, Bill. 2001. Québec National Cinema. Montreal: McGill-Queen’s University Press. —2008. ” In Deleuze and the Schizoanalysis of Cinema, edited by Ian Buchanan and Patricia MacCormack (pp. 89–101). London: Continuum. Martin-Jones, David. 2004. ” Journal of British Cinema and Television 1: 226–41. indd 19 31/05/2013 10:22 20 Understanding Machinima —2008. ” In Deleuze Reframed: Interpreting Key Thinkers for the Arts, by Damian Sutton and David Martin-Jones (pp.

French psychoanalyst Jacques Lacan defines “the real” as that which cannot be represented. It loses its reality once it is symbolized through language. It is “what resists symbolization absolutely” (Lacan 1991, 66). If Lacan is right and “the real” is that which resists representation, then media is a potentially fruitless attempt to make sense of existence through the use of ever more sophisticated technology. Maybe the “sideways” drift of the wayward gamer described above brings the real target into focus.

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Understanding Machinima: Essays on Filmmaking in Virtual Worlds by Jenna Ng


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