By Kevin Hile

ISBN-10: 1420501704

ISBN-13: 9781420501704

Transformation of the arcade -- Violent games: the 1st massive debate -- Minds and our bodies in danger? -- games as academic instruments -- a brand new, digital society

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Many worry, too, about obsessive behavior in players who allow video games to take over their lives. Players who become addicted to video games may not commit crimes, but their obsession can cause other problems with their physical and mental health. 42 Video Games CHAPTER 3 Minds and Bodies at Risk? V iolence in video games has received a lot of media attention, especially since the 1990s. Parents of children who love violent video games have been especially concerned about their children’s emotional health.

Salary: about $25,000 to $50,000 per year young audiences, video game companies hope to keep their customers coming back for more. While this is good for sales, many people think it is not good for the children and teens who play these games. Encouraging Game Addiction? In the 2007 Harris Interactive survey, children and teens were asked several questions to help determine whether they were addicted to video games. The participants were asked, for example, whether playing games sometimes seemed more important than doing homework or studying for a test, whether they had ever stolen a game or borrowed or stolen money to buy games, whether they spent a lot of time thinking about games, if they become irritable when they do not play, and whether they use video games to escape Minds and Bodies at Risk?

The families of the officers claimed that the sixteen-year-old Moore had been inspired to commit his crime by his love of the games Grand Theft Auto III and Grand Theft Auto: Vice City. They blamed not only Sony for making the games, but also WalMart and GameStop for selling the rated-M games to the Grand Theft Auto, and its various versions, revolve around violence, committing crimes, and killing people. Video Games and Violence 39 The Female Image in Video Games C ritics of video games not only target the violence they portray but also the way they portray women.

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Video games by Kevin Hile


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